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ChangeMakers – Nurturing the design thinking mindset of children through gaming

Erasmus+ KA201
(2016-1-ES01-KA201-025214)

The main goal of ChangeMakers is to create an innovative computer learning game for Design Thinking Education of children (6 -10 yo), that can be easily implemented in formal, non-formal and informal education settings.
Apart from serving the Design Thinking educational approach, hangeMakers also nurtures the development of key transversal competences such as creativity, critical thinking, leadership, teamwork, communication, risk taking, proactivity, among others.
ChangeMakers will also foster the development of digital competences in children of young ages and will allow educators to experiment new pedagogical approaches in class. The game & toolkit will also be designed to be used outside the classroom and in different educational settings.
Aside the learner’s development, ChangeMakers will also be contributing to the educator’s professional development as it provides knowledge, competences, a new tool and specific training to support their performance. Educators will not only be able to receive new knowledge but to test it, assess it and be trained on it sharing their perspectives with other educators across Europe. As a learning strategy and tool, Design Thinking will also allow educators to redesign their learning practices and explore the key concepts of the model independently from the Game.

ChangeMakers – Nurturing the design thinking mindset of children through gaming: Project
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